refactor(Scripts/Northrend): spell scripts use registry macros (#20401)

This commit is contained in:
Jelle Meeus
2024-11-01 20:11:14 +01:00
committed by GitHub
parent ff3f241500
commit 7eb1b64a6f
7 changed files with 161 additions and 241 deletions

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@@ -0,0 +1,5 @@
--
UPDATE `spell_script_names` SET `ScriptName`='spell_voa_overcharge_aura' WHERE `spell_id`=64217 AND `ScriptName`='spell_voa_overcharge';
UPDATE `spell_script_names` SET `ScriptName`='spell_koralon_meteor_fists_aura' WHERE `spell_id` IN (66725,68161) AND `ScriptName`='spell_koralon_meteor_fists';
UPDATE `spell_script_names` SET `ScriptName`='spell_flame_warder_meteor_fists_aura' WHERE `spell_id` IN (66808,68160) AND `ScriptName`='spell_flame_warder_meteor_fists';
UPDATE `spell_script_names` SET `ScriptName`='spell_hos_dark_matter_aura' WHERE `spell_id`=51001 AND `ScriptName`='spell_hos_dark_matter';

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@@ -254,39 +254,28 @@ public:
}; };
}; };
class spell_loken_pulsing_shockwave : public SpellScriptLoader class spell_loken_pulsing_shockwave : public SpellScript
{ {
public: PrepareSpellScript(spell_loken_pulsing_shockwave);
spell_loken_pulsing_shockwave() : SpellScriptLoader("spell_loken_pulsing_shockwave") { }
class spell_loken_pulsing_shockwave_SpellScript : public SpellScript void CalculateDamage(SpellEffIndex /*effIndex*/)
{ {
PrepareSpellScript(spell_loken_pulsing_shockwave_SpellScript); if (!GetHitUnit())
return;
void CalculateDamage(SpellEffIndex /*effIndex*/) float distance = GetCaster()->GetDistance2d(GetHitUnit());
{ if (distance > 1.0f)
if (!GetHitUnit()) SetHitDamage(int32(GetHitDamage() * distance));
return; }
float distance = GetCaster()->GetDistance2d(GetHitUnit()); void Register() override
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * distance));
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave_SpellScript::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{ {
return new spell_loken_pulsing_shockwave_SpellScript(); OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
} }
}; };
void AddSC_boss_loken() void AddSC_boss_loken()
{ {
new boss_loken(); new boss_loken();
new spell_loken_pulsing_shockwave(); RegisterSpellScript(spell_loken_pulsing_shockwave);
} }

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@@ -180,74 +180,57 @@ public:
}; };
}; };
class spell_krystallus_shatter : public SpellScriptLoader class spell_krystallus_shatter : public SpellScript
{ {
public: PrepareSpellScript(spell_krystallus_shatter);
spell_krystallus_shatter() : SpellScriptLoader("spell_krystallus_shatter") { }
class spell_krystallus_shatter_SpellScript : public SpellScript bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
PrepareSpellScript(spell_krystallus_shatter_SpellScript); return ValidateSpellInfo({ SPELL_SHATTER_EFFECT });
}
void HandleScript(SpellEffIndex /*effIndex*/) void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
target->RemoveAurasDueToSpell(GROUND_SLAM_STONED_EFFECT);
target->CastSpell((Unit*)nullptr, SPELL_SHATTER_EFFECT, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_krystallus_shatter_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{ {
return new spell_krystallus_shatter_SpellScript(); if (Unit* target = GetHitUnit())
{
target->RemoveAurasDueToSpell(GROUND_SLAM_STONED_EFFECT);
target->CastSpell((Unit*)nullptr, SPELL_SHATTER_EFFECT, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_krystallus_shatter::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
} }
}; };
class spell_krystallus_shatter_effect : public SpellScriptLoader class spell_krystallus_shatter_effect : public SpellScript
{ {
public: PrepareSpellScript(spell_krystallus_shatter_effect);
spell_krystallus_shatter_effect() : SpellScriptLoader("spell_krystallus_shatter_effect") { }
class spell_krystallus_shatter_effect_SpellScript : public SpellScript void CalculateDamage()
{ {
PrepareSpellScript(spell_krystallus_shatter_effect_SpellScript); if (!GetHitUnit())
return;
void CalculateDamage() float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
{ if (!radius)
if (!GetHitUnit()) return;
return;
float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster()); float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (!radius) if (distance > 1.0f)
return; SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
}
float distance = GetCaster()->GetDistance2d(GetHitUnit()); void Register() override
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
}
void Register() override
{
OnHit += SpellHitFn(spell_krystallus_shatter_effect_SpellScript::CalculateDamage);
}
};
SpellScript* GetSpellScript() const override
{ {
return new spell_krystallus_shatter_effect_SpellScript(); OnHit += SpellHitFn(spell_krystallus_shatter_effect::CalculateDamage);
} }
}; };
void AddSC_boss_krystallus() void AddSC_boss_krystallus()
{ {
new boss_krystallus(); new boss_krystallus();
new spell_krystallus_shatter(); RegisterSpellScript(spell_krystallus_shatter);
new spell_krystallus_shatter_effect(); RegisterSpellScript(spell_krystallus_shatter_effect);
} }

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@@ -864,30 +864,24 @@ public:
}; };
}; };
class spell_hos_dark_matter : public SpellScriptLoader class spell_hos_dark_matter_aura : public AuraScript
{ {
public: PrepareAuraScript(spell_hos_dark_matter_aura);
spell_hos_dark_matter() : SpellScriptLoader("spell_hos_dark_matter") { }
class spell_hos_dark_matter_AuraScript : public AuraScript bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
PrepareAuraScript(spell_hos_dark_matter_AuraScript); return ValidateSpellInfo({ SPELL_DARK_MATTER_H, SPELL_DARK_MATTER });
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(caster, caster->GetMap()->IsHeroic() ? SPELL_DARK_MATTER_H : SPELL_DARK_MATTER, true);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_hos_dark_matter_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{ {
return new spell_hos_dark_matter_AuraScript(); if (Unit* caster = GetCaster())
caster->CastSpell(caster, caster->GetMap()->IsHeroic() ? SPELL_DARK_MATTER_H : SPELL_DARK_MATTER, true);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_hos_dark_matter_aura::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
} }
}; };
@@ -897,5 +891,5 @@ void AddSC_brann_bronzebeard()
new dark_rune_protectors(); new dark_rune_protectors();
new dark_rune_stormcaller(); new dark_rune_stormcaller();
new iron_golem_custodian(); new iron_golem_custodian();
new spell_hos_dark_matter(); RegisterSpellScript(spell_hos_dark_matter_aura);
} }

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@@ -184,54 +184,48 @@ class boss_archavon : public CreatureScript
}; };
// 58941 - Rock Shards // 58941 - Rock Shards
class spell_archavon_rock_shards : public SpellScriptLoader class spell_archavon_rock_shards : public SpellScript
{ {
public: PrepareSpellScript(spell_archavon_rock_shards);
spell_archavon_rock_shards() : SpellScriptLoader("spell_archavon_rock_shards") { }
class spell_archavon_rock_shards_SpellScript : public SpellScript bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROCK_SHARDS_LEFT_HAND_VISUAL, SPELL_ROCK_SHARDS_RIGHT_HAND_VISUAL });
}
void HandleScript(SpellEffIndex effIndex)
{ {
PrepareSpellScript(spell_archavon_rock_shards_SpellScript); PreventHitDefaultEffect(effIndex);
void HandleScript(SpellEffIndex effIndex) Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!caster || !target)
{ {
PreventHitDefaultEffect(effIndex); return;
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!caster || !target)
{
return;
}
Map* map = caster->GetMap();
if (!map)
{
return;
}
caster->CastSpell(target, SPELL_ROCK_SHARDS_LEFT_HAND_VISUAL, true);
caster->CastSpell(target, SPELL_ROCK_SHARDS_RIGHT_HAND_VISUAL, true);
uint32 spellId = map->Is25ManRaid() ? SPELL_ROCK_SHARDS_DAMAGE_25 : SPELL_ROCK_SHARDS_DAMAGE_10;
caster->CastSpell(target, spellId, true);
} }
void Register() override Map* map = caster->GetMap();
if (!map)
{ {
OnEffectHitTarget += SpellEffectFn(spell_archavon_rock_shards_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); return;
} }
};
SpellScript* GetSpellScript() const override caster->CastSpell(target, SPELL_ROCK_SHARDS_LEFT_HAND_VISUAL, true);
{ caster->CastSpell(target, SPELL_ROCK_SHARDS_RIGHT_HAND_VISUAL, true);
return new spell_archavon_rock_shards_SpellScript();
uint32 spellId = map->Is25ManRaid() ? SPELL_ROCK_SHARDS_DAMAGE_25 : SPELL_ROCK_SHARDS_DAMAGE_10;
caster->CastSpell(target, spellId, true);
} }
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_archavon_rock_shards::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
}; };
void AddSC_boss_archavon() void AddSC_boss_archavon()
{ {
new boss_archavon(); new boss_archavon();
new spell_archavon_rock_shards(); RegisterSpellScript(spell_archavon_rock_shards);
} }

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@@ -205,69 +205,52 @@ public:
} }
}; };
class spell_voa_overcharge : public SpellScriptLoader class spell_voa_overcharge_aura : public AuraScript
{ {
public: PrepareAuraScript(spell_voa_overcharge_aura);
spell_voa_overcharge() : SpellScriptLoader("spell_voa_overcharge") { }
class spell_voa_overcharge_AuraScript : public AuraScript bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
PrepareAuraScript(spell_voa_overcharge_AuraScript); return ValidateSpellInfo({ SPELL_OVERCHARGED_BLAST });
}
void HandlePeriodicDummy(AuraEffect const* /*aurEff*/) void HandlePeriodicDummy(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (target->IsCreature() && GetAura()->GetStackAmount() >= 10)
{ {
Unit* target = GetTarget(); target->CastSpell(target, SPELL_OVERCHARGED_BLAST, true);
if (target->IsCreature() && GetAura()->GetStackAmount() >= 10) Unit::Kill(target, target, false);
{
target->CastSpell(target, SPELL_OVERCHARGED_BLAST, true);
Unit::Kill(target, target, false);
}
PreventDefaultAction();
} }
void Register() override PreventDefaultAction();
{ }
OnEffectPeriodic += AuraEffectPeriodicFn(spell_voa_overcharge_AuraScript::HandlePeriodicDummy, EFFECT_2, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override void Register() override
{ {
return new spell_voa_overcharge_AuraScript(); OnEffectPeriodic += AuraEffectPeriodicFn(spell_voa_overcharge_aura::HandlePeriodicDummy, EFFECT_2, SPELL_AURA_PERIODIC_DUMMY);
} }
}; };
class spell_voa_lightning_nova : public SpellScriptLoader class spell_voa_lightning_nova : public SpellScript
{ {
public: PrepareSpellScript(spell_voa_lightning_nova);
spell_voa_lightning_nova() : SpellScriptLoader("spell_voa_lightning_nova") { }
class spell_voa_lightning_nova_SpellScript : public SpellScript void HandleOnHit()
{ {
PrepareSpellScript(spell_voa_lightning_nova_SpellScript); int32 damage = 0;
if (Unit* target = GetHitUnit())
void HandleOnHit()
{ {
int32 damage = 0; float dist = target->GetDistance(GetCaster());
if (Unit* target = GetHitUnit()) damage = int32(GetHitDamage() * (70.0f - std::min(70.0f, dist)) / 70.0f);
{
float dist = target->GetDistance(GetCaster());
damage = int32(GetHitDamage() * (70.0f - std::min(70.0f, dist)) / 70.0f);
}
SetHitDamage(damage);
} }
void Register() override SetHitDamage(damage);
{ }
OnHit += SpellHitFn(spell_voa_lightning_nova_SpellScript::HandleOnHit);
}
};
SpellScript* GetSpellScript() const override void Register() override
{ {
return new spell_voa_lightning_nova_SpellScript(); OnHit += SpellHitFn(spell_voa_lightning_nova::HandleOnHit);
} }
}; };
@@ -275,6 +258,6 @@ void AddSC_boss_emalon()
{ {
new boss_emalon(); new boss_emalon();
new spell_voa_overcharge(); RegisterSpellScript(spell_voa_overcharge_aura);
new spell_voa_lightning_nova(); RegisterSpellScript(spell_voa_lightning_nova);
} }

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@@ -165,101 +165,73 @@ public:
} }
}; };
class spell_voa_flaming_cinder : public SpellScriptLoader class spell_voa_flaming_cinder : public SpellScript
{ {
public: PrepareSpellScript(spell_voa_flaming_cinder);
spell_voa_flaming_cinder() : SpellScriptLoader("spell_voa_flaming_cinder") { }
class spell_voa_flaming_cinder_SpellScript : public SpellScript bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
PrepareSpellScript(spell_voa_flaming_cinder_SpellScript); return ValidateSpellInfo({ SPELL_FLAMING_CINDER_MISSILE });
}
void HandleDummy(SpellEffIndex /*effIndex*/) void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_FLAMING_CINDER_MISSILE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_voa_flaming_cinder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{ {
return new spell_voa_flaming_cinder_SpellScript(); if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_FLAMING_CINDER_MISSILE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_voa_flaming_cinder::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
} }
}; };
class spell_koralon_meteor_fists : public SpellScriptLoader class spell_koralon_meteor_fists_aura : public AuraScript
{ {
public: PrepareAuraScript(spell_koralon_meteor_fists_aura);
spell_koralon_meteor_fists() : SpellScriptLoader("spell_koralon_meteor_fists") { }
class spell_koralon_meteor_fists_AuraScript : public AuraScript bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
PrepareAuraScript(spell_koralon_meteor_fists_AuraScript); return ValidateSpellInfo({ SPELL_METEOR_FISTS_DAMAGE });
}
bool Validate(SpellInfo const* /*spellInfo*/) override void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
return ValidateSpellInfo({ SPELL_METEOR_FISTS_DAMAGE });
}
void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_koralon_meteor_fists_AuraScript::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{ {
return new spell_koralon_meteor_fists_AuraScript(); PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_koralon_meteor_fists_aura::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
} }
}; };
class spell_flame_warder_meteor_fists : public SpellScriptLoader class spell_flame_warder_meteor_fists_aura : public AuraScript
{ {
public: PrepareAuraScript(spell_flame_warder_meteor_fists_aura);
spell_flame_warder_meteor_fists() : SpellScriptLoader("spell_flame_warder_meteor_fists") { }
class spell_flame_warder_meteor_fists_AuraScript : public AuraScript bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
PrepareAuraScript(spell_flame_warder_meteor_fists_AuraScript); return ValidateSpellInfo({ SPELL_FW_METEOR_FISTS_DAMAGE });
}
bool Validate(SpellInfo const* /*spellInfo*/) override void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
return ValidateSpellInfo({ SPELL_FW_METEOR_FISTS_DAMAGE });
}
void TriggerFists(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_FW_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_flame_warder_meteor_fists_AuraScript::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{ {
return new spell_flame_warder_meteor_fists_AuraScript(); PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_FW_METEOR_FISTS_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_flame_warder_meteor_fists_aura::TriggerFists, EFFECT_0, SPELL_AURA_DUMMY);
} }
}; };
void AddSC_boss_koralon() void AddSC_boss_koralon()
{ {
new boss_koralon(); new boss_koralon();
new spell_voa_flaming_cinder(); RegisterSpellScript(spell_voa_flaming_cinder);
new spell_koralon_meteor_fists(); RegisterSpellScript(spell_koralon_meteor_fists_aura);
new spell_flame_warder_meteor_fists(); RegisterSpellScript(spell_flame_warder_meteor_fists_aura);
} }