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fix(Scripts/HoR): drop player combat with Arthas on chase end (#25884)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: MitchesD <majklprofik@seznam.cz> Co-authored-by: joschiwald <joschiwald.trinity@gmail.com>
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@@ -382,7 +382,11 @@ public:
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if (Creature* leader = GetCreature(NPC_SYLVANAS_PART2))
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if (Creature* leader = GetCreature(NPC_SYLVANAS_PART2))
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leader->setActive(false);
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leader->setActive(false);
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if (Creature* lichKing = GetCreature(NPC_LICH_KING_BOSS))
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if (Creature* lichKing = GetCreature(NPC_LICH_KING_BOSS))
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{
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lichKing->GetThreatMgr().ClearAllThreat();
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lichKing->CombatStop(true);
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lichKing->setActive(false);
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lichKing->setActive(false);
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}
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_isLichKingFightActive = false;
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_isLichKingFightActive = false;
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_outroStep = 1;
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_outroStep = 1;
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_outroTimer = 0;
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_outroTimer = 0;
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