fix(Core/Unit): Make players turn to their target during charm automatically (#23534)

This commit is contained in:
killerwife
2025-11-04 09:46:49 +01:00
committed by GitHub
parent 9bada17dfa
commit 7d2b86d7be
2 changed files with 4 additions and 3 deletions

View File

@@ -1968,10 +1968,7 @@ void Player::UpdateCharmedAI()
Unit* target = GetVictim();
if (target)
{
SetInFront(target);
SendMovementFlagUpdate(true);
}
if (HasUnitState(UNIT_STATE_CASTING))
return;