fix(Core/Network): Rename AuthSession struct (#24428)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-01-15 20:31:34 -06:00
committed by GitHub
parent e85c267c28
commit 7cc7cbd094
2 changed files with 5 additions and 5 deletions

View File

@@ -329,7 +329,7 @@ bool WorldSocket::ReadHeaderHandler()
return true; return true;
} }
struct AuthSession struct ClientAuthSession
{ {
uint32 BattlegroupID = 0; uint32 BattlegroupID = 0;
uint32 LoginServerType = 0; uint32 LoginServerType = 0;
@@ -528,7 +528,7 @@ void WorldSocket::SendPacket(WorldPacket const& packet)
void WorldSocket::HandleAuthSession(WorldPacket & recvPacket) void WorldSocket::HandleAuthSession(WorldPacket & recvPacket)
{ {
std::shared_ptr<AuthSession> authSession = std::make_shared<AuthSession>(); std::shared_ptr<ClientAuthSession> authSession = std::make_shared<ClientAuthSession>();
// Read the content of the packet // Read the content of the packet
recvPacket >> authSession->Build; recvPacket >> authSession->Build;
@@ -552,7 +552,7 @@ void WorldSocket::HandleAuthSession(WorldPacket & recvPacket)
_queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1))); _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1)));
} }
void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result) void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<ClientAuthSession> authSession, PreparedQueryResult result)
{ {
// Stop if the account is not found // Stop if the account is not found
if (!result) if (!result)

View File

@@ -65,7 +65,7 @@ struct ClientPktHeader
}; };
#pragma pack(pop) #pragma pack(pop)
struct AuthSession; struct ClientAuthSession;
class AC_GAME_API WorldSocket final : public Socket<WorldSocket> class AC_GAME_API WorldSocket final : public Socket<WorldSocket>
{ {
@@ -113,7 +113,7 @@ private:
void SendPacketAndLogOpcode(WorldPacket const& packet); void SendPacketAndLogOpcode(WorldPacket const& packet);
void HandleSendAuthSession(); void HandleSendAuthSession();
void HandleAuthSession(WorldPacket& recvPacket); void HandleAuthSession(WorldPacket& recvPacket);
void HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result); void HandleAuthSessionCallback(std::shared_ptr<ClientAuthSession> authSession, PreparedQueryResult result);
void LoadSessionPermissionsCallback(PreparedQueryResult result); void LoadSessionPermissionsCallback(PreparedQueryResult result);
void SendAuthResponseError(uint8 code); void SendAuthResponseError(uint8 code);