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fix(Core/AI): restore missing EngagementOver in GuardAI::EnterEvadeMode (#26196)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: Treeston <treeston.mmoc@gmail.com>
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@@ -42,6 +42,7 @@ void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->MoveIdle();
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me->CombatStop(true);
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me->CombatStop(true);
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me->GetThreatMgr().ClearAllThreat();
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me->GetThreatMgr().ClearAllThreat();
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EngagementOver();
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return;
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return;
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}
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}
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@@ -51,6 +52,8 @@ void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
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me->GetThreatMgr().ClearAllThreat();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->CombatStop(true);
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EngagementOver();
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// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
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// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
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me->GetMotionMaster()->MoveTargetedHome();
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me->GetMotionMaster()->MoveTargetedHome();
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