fix(Scripts/Ulduar): Salvaged Chopper can grab pyrite during Flame Leviathan (#26244)

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Andrew
2026-06-17 21:28:56 -03:00
committed by GitHub
parent 5025594ad0
commit 723b24ce9a
2 changed files with 42 additions and 13 deletions

View File

@@ -1445,22 +1445,39 @@ class spell_vehicle_grab_pyrite : public SpellScript
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
if (Unit* seat = GetCaster()->GetVehicleBase())
Unit* target = GetHitUnit();
if (!target)
return;
// The grabbing vehicle: the demolisher's mechanic seat, or the chopper itself.
Unit* seat = GetCaster()->GetVehicleBase();
if (!seat)
return;
if (Vehicle* vehicle = seat->GetVehicleKit())
if (Unit* passenger = vehicle->GetPassenger(1))
{
if (Vehicle* vehicle = seat->GetVehicleKit())
if (Unit* pyrite = vehicle->GetPassenger(1))
pyrite->ExitVehicle();
// On the chopper the rear seat may carry a player; never eject them to grab.
if (passenger->IsPlayer())
return;
if (Unit* parent = seat->GetVehicleBase())
{
GetCaster()->CastSpell(parent, SPELL_ADD_PYRITE, true);
target->CastSpell(seat, GetEffectValue());
if (target->IsCreature())
target->ToCreature()->DespawnOrUnsummon(1300ms);
}
passenger->ExitVehicle();
}
if (Unit* parent = seat->GetVehicleBase())
{
// Demolisher: the seat is mounted on a parent vehicle that the pyrite fuels.
GetCaster()->CastSpell(parent, SPELL_ADD_PYRITE, true);
target->CastSpell(seat, GetEffectValue());
if (target->IsCreature())
target->ToCreature()->DespawnOrUnsummon(1300ms);
}
else
{
// Chopper: load the crate into the rear seat so it can be ferried to other vehicles.
target->CastSpell(seat, GetEffectValue());
}
}
void Register() override