fix(Scripts/Karazhan): Nightbane clean-up script (#17446)

initial hackfix
This commit is contained in:
Dan
2023-10-08 22:14:45 +02:00
committed by GitHub
parent f127e583aa
commit 71312323a1

View File

@@ -87,9 +87,19 @@ struct boss_nightbane : public BossAI
{
BossAI::Reset();
_skeletonscheduler.CancelAll();
Phase = 1;
MovePhase = 0;
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (!_intro)
{
//when boss is reset and we're past the intro
//cannot despawn, but have to move to a location where he normally is
//me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
Position preSpawnPosis = me->GetHomePosition();
EnterEvadeMode();
me->NearTeleportTo(preSpawnPosis);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_intro = true;
Phase = 1;
MovePhase = 0;
}
me->SetSpeed(MOVE_RUN, 2.0f);
me->SetDisableGravity(_intro);
@@ -109,19 +119,6 @@ struct boss_nightbane : public BossAI
_flying = false;
_movement = false;
if (!_intro)
{
//when boss is reset and we're past the intro
//cannot despawn, but have to move to a location where he normally is
//me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
Position preSpawnPosis = me->GetHomePosition();
me->NearTeleportTo(preSpawnPosis);
instance->SetData(DATA_NIGHTBANE, NOT_STARTED);
_intro = true;
Phase = 1;
MovePhase = 0;
}
ScheduleHealthCheckEvent({ 75, 50, 25 }, [&]{
TakeOff();
});
@@ -136,11 +133,10 @@ struct boss_nightbane : public BossAI
}
}
void JustEngagedWith(Unit* /*who*/) override
void JustEngagedWith(Unit* who) override
{
_JustEngagedWith();
if (instance)
instance->SetData(DATA_NIGHTBANE, IN_PROGRESS);
BossAI::JustEngagedWith(who);
_intro = false;
HandleTerraceDoors(false);
Talk(YELL_AGGRO);
@@ -238,7 +234,6 @@ struct boss_nightbane : public BossAI
{
if (id >= 8)
{
_intro = false;
//me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
//doesn't need home position because we have to "despawn" boss on reset
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);