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Revert "fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal… (#15938)
* Revert "fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal of Corr… (#15193)"
This reverts commit 88401360ab.
* Keep Divine Storm in SPELLFAMILIY_PALADIN case
* Update SpellEffects.cpp
This commit is contained in:
@@ -3430,19 +3430,13 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
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}
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}
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case SPELLFAMILY_PALADIN:
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case SPELLFAMILY_PALADIN:
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{
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{
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// Seal of Command Unleashed
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if (m_spellInfo->Id == 20467)
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{
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spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
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spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()));
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}
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switch (m_spellInfo->Id)
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switch (m_spellInfo->Id)
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{
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{
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case 20424: // Seal of Command
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case 20467: // Seal of Command Unleashed
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case 42463: // Seal of Vengeance
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spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
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case 53739: // Seal of Corruption
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spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()));
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case 53385: // Divine Storm
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break;
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case 53385: // Divine Storm deals normalized damage
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normalized = true;
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normalized = true;
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break;
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break;
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default:
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default:
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