fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)

Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
This commit is contained in:
天鹭
2025-11-11 12:51:52 +08:00
committed by GitHub
parent 0386978dbb
commit 6d64ecd24f
21 changed files with 165 additions and 335 deletions

View File

@@ -29,6 +29,7 @@ namespace VMAP
class TreeNode;
struct AreaInfo;
struct LocationInfo;
struct GroupLocationInfo;
enum class ModelIgnoreFlags : uint32;
class MeshTriangle
@@ -81,12 +82,14 @@ namespace VMAP
void setMeshData(std::vector<G3D::Vector3>& vert, std::vector<MeshTriangle>& tri);
void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = nullptr; }
bool IntersectRay(const G3D::Ray& ray, float& distance, bool stopAtFirstHit) const;
bool IsInsideObject(const G3D::Vector3& pos, const G3D::Vector3& down, float& z_dist) const;
enum InsideResult { INSIDE = 0, MAYBE_INSIDE = 1, ABOVE = 2, OUT_OF_BOUNDS = -1 };
InsideResult IsInsideObject(G3D::Ray const& ray, float& z_dist) const;
bool GetLiquidLevel(const G3D::Vector3& pos, float& liqHeight) const;
[[nodiscard]] uint32 GetLiquidType() const;
bool writeToFile(FILE* wf);
bool readFromFile(FILE* rf);
[[nodiscard]] const G3D::AABox& GetBound() const { return iBound; }
[[nodiscard]] G3D::AABox const& GetBound() const { return iBound; }
[[nodiscard]] G3D::AABox const& GetMeshTreeBound() const { return meshTree.bound(); }
[[nodiscard]] uint32 GetMogpFlags() const { return iMogpFlags; }
[[nodiscard]] uint32 GetWmoID() const { return iGroupWMOID; }
void GetMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid);
@@ -109,8 +112,7 @@ namespace VMAP
void setGroupModels(std::vector<GroupModel>& models);
void setRootWmoID(uint32 id) { RootWMOID = id; }
bool IntersectRay(const G3D::Ray& ray, float& distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
bool IntersectPoint(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, AreaInfo& info) const;
bool GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, LocationInfo& info) const;
bool GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, GroupLocationInfo& info) const;
bool writeFile(const std::string& filename);
bool readFile(const std::string& filename);
void GetGroupModels(std::vector<GroupModel>& outGroupModels);