fix(DB/Creature): Prevent Vaelen the Flayed from attacking (#26766)

This commit is contained in:
Vox
2026-07-26 03:41:49 -04:00
committed by GitHub
parent e0fe11ba46
commit 68e2b43b69

View File

@@ -0,0 +1,10 @@
-- --------------------------------------------------------------------------------------------
-- Icecrown (Northrend, map 571)
-- Vaelen the Flayed (Entry 30056, GUID 122535)
-- Prevent NPC from attacking other NPCs while chained up
-- -------------------------------------------
UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 30056;
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 30056) AND (`source_type` = 0) AND (`id` IN (1));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(30056, 0, 1, 0, 11, 0, 100, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Vaelen the Flayed - On Respawn - Set Reactstate Passive');