mirror of
https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-08 15:58:04 +00:00
chore(Scripts/SethekkHalls): Move Anzu script to its own file (#15109)
This commit is contained in:
152
src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp
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152
src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "sethekk_halls.h"
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enum Anzu
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{
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SAY_ANZU_INTRO1 = 0,
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SAY_ANZU_INTRO2 = 1,
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SAY_SUMMON = 2,
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SPELL_PARALYZING_SCREECH = 40184,
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SPELL_SPELL_BOMB = 40303,
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SPELL_CYCLONE = 40321,
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SPELL_BANISH_SELF = 42354,
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SPELL_SHADOWFORM = 40973,
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EVENT_SPELL_SCREECH = 1,
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EVENT_SPELL_BOMB = 2,
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EVENT_SPELL_CYCLONE = 3,
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EVENT_ANZU_HEALTH1 = 4,
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EVENT_ANZU_HEALTH2 = 5
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};
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struct boss_anzu : public BossAI
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{
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boss_anzu(Creature* creature) : BossAI(creature, DATA_ANZU)
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{
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talkTimer = 1;
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me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
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me->AddAura(SPELL_SHADOWFORM, me);
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}
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uint32 talkTimer;
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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summons.Despawn(summon);
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summons.RemoveNotExisting();
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if (summons.empty())
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me->RemoveAurasDueToSpell(SPELL_BANISH_SELF);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.Reset();
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events.ScheduleEvent(EVENT_SPELL_SCREECH, 14000);
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events.ScheduleEvent(EVENT_SPELL_BOMB, 5000);
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events.ScheduleEvent(EVENT_SPELL_CYCLONE, 8000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH1, 2000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH2, 2001);
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}
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void SummonBroods()
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{
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Talk(SAY_SUMMON);
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me->CastSpell(me, SPELL_BANISH_SELF, true);
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for (uint8 i = 0; i < 5; ++i)
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me->SummonCreature(23132 /*NPC_BROOD_OF_ANZU*/, me->GetPositionX() + 20 * cos((float)i), me->GetPositionY() + 20 * std::sin((float)i), me->GetPositionZ() + 25.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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}
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void UpdateAI(uint32 diff) override
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{
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if (talkTimer)
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{
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talkTimer += diff;
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if (talkTimer >= 1000 && talkTimer < 10000)
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{
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Talk(SAY_ANZU_INTRO1);
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talkTimer = 10000;
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}
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else if (talkTimer >= 16000)
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{
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me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
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me->RemoveAurasDueToSpell(SPELL_SHADOWFORM);
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Talk(SAY_ANZU_INTRO2);
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talkTimer = 0;
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}
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_SCREECH:
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me->CastSpell(me, SPELL_PARALYZING_SCREECH, false);
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events.RepeatEvent(23000);
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events.DelayEvents(3000);
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break;
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case EVENT_SPELL_BOMB:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
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me->CastSpell(target, SPELL_SPELL_BOMB, false);
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events.RepeatEvent(urand(16000, 24500));
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events.DelayEvents(3000);
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break;
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case EVENT_SPELL_CYCLONE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 45.0f, true))
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me->CastSpell(target, SPELL_CYCLONE, false);
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events.RepeatEvent(urand(22000, 27000));
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events.DelayEvents(3000);
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break;
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case EVENT_ANZU_HEALTH1:
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if (me->HealthBelowPct(66))
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{
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SummonBroods();
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events.DelayEvents(10000);
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return;
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}
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events.RepeatEvent(1000);
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break;
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case EVENT_ANZU_HEALTH2:
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if (me->HealthBelowPct(33))
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{
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SummonBroods();
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events.DelayEvents(10000);
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return;
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}
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events.RepeatEvent(1000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_anzu()
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{
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RegisterSethekkHallsCreatureAI(boss_anzu);
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}
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@@ -169,135 +169,8 @@ class spell_talon_king_ikiss_blink : public SpellScript
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}
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}
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};
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};
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enum Anzu
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{
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SAY_ANZU_INTRO1 = 0,
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SAY_ANZU_INTRO2 = 1,
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SAY_SUMMON = 2,
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SPELL_PARALYZING_SCREECH = 40184,
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SPELL_SPELL_BOMB = 40303,
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SPELL_CYCLONE = 40321,
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SPELL_BANISH_SELF = 42354,
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SPELL_SHADOWFORM = 40973,
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EVENT_SPELL_SCREECH = 1,
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EVENT_SPELL_BOMB = 2,
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EVENT_SPELL_CYCLONE = 3,
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EVENT_ANZU_HEALTH1 = 4,
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EVENT_ANZU_HEALTH2 = 5
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};
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struct boss_anzu : public BossAI
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{
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boss_anzu(Creature* creature) : BossAI(creature, DATA_ANZU)
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{
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talkTimer = 1;
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me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
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me->AddAura(SPELL_SHADOWFORM, me);
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}
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uint32 talkTimer;
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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summons.Despawn(summon);
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summons.RemoveNotExisting();
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if (summons.empty())
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me->RemoveAurasDueToSpell(SPELL_BANISH_SELF);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.Reset();
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events.ScheduleEvent(EVENT_SPELL_SCREECH, 14000);
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events.ScheduleEvent(EVENT_SPELL_BOMB, 5000);
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events.ScheduleEvent(EVENT_SPELL_CYCLONE, 8000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH1, 2000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH2, 2001);
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}
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void SummonBroods()
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{
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Talk(SAY_SUMMON);
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me->CastSpell(me, SPELL_BANISH_SELF, true);
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for (uint8 i = 0; i < 5; ++i)
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me->SummonCreature(23132 /*NPC_BROOD_OF_ANZU*/, me->GetPositionX() + 20 * cos((float)i), me->GetPositionY() + 20 * std::sin((float)i), me->GetPositionZ() + 25.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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}
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void UpdateAI(uint32 diff) override
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{
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if (talkTimer)
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{
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talkTimer += diff;
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if (talkTimer >= 1000 && talkTimer < 10000)
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{
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Talk(SAY_ANZU_INTRO1);
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talkTimer = 10000;
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}
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else if (talkTimer >= 16000)
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{
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me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
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me->RemoveAurasDueToSpell(SPELL_SHADOWFORM);
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Talk(SAY_ANZU_INTRO2);
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talkTimer = 0;
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}
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_SCREECH:
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me->CastSpell(me, SPELL_PARALYZING_SCREECH, false);
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events.RepeatEvent(23000);
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events.DelayEvents(3000);
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break;
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case EVENT_SPELL_BOMB:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
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me->CastSpell(target, SPELL_SPELL_BOMB, false);
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events.RepeatEvent(urand(16000, 24500));
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events.DelayEvents(3000);
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break;
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case EVENT_SPELL_CYCLONE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 45.0f, true))
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me->CastSpell(target, SPELL_CYCLONE, false);
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events.RepeatEvent(urand(22000, 27000));
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events.DelayEvents(3000);
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break;
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case EVENT_ANZU_HEALTH1:
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if (me->HealthBelowPct(66))
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{
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SummonBroods();
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events.DelayEvents(10000);
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return;
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}
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events.RepeatEvent(1000);
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break;
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case EVENT_ANZU_HEALTH2:
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if (me->HealthBelowPct(33))
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{
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SummonBroods();
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events.DelayEvents(10000);
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return;
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}
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events.RepeatEvent(1000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_talon_king_ikiss()
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void AddSC_boss_talon_king_ikiss()
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{
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{
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RegisterSethekkHallsCreatureAI(boss_talon_king_ikiss);
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RegisterSethekkHallsCreatureAI(boss_talon_king_ikiss);
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RegisterSpellScript(spell_talon_king_ikiss_blink);
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RegisterSpellScript(spell_talon_king_ikiss_blink);
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RegisterSethekkHallsCreatureAI(boss_anzu);
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}
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}
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@@ -23,6 +23,7 @@ void AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs
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void AddSC_boss_pandemonius();
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void AddSC_boss_pandemonius();
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void AddSC_instance_mana_tombs();
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void AddSC_instance_mana_tombs();
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void AddSC_boss_talon_king_ikiss(); //Auchindoun Sekketh Halls
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void AddSC_boss_talon_king_ikiss(); //Auchindoun Sekketh Halls
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void AddSC_boss_anzu();
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void AddSC_instance_sethekk_halls();
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void AddSC_instance_sethekk_halls();
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void AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
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void AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
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void AddSC_boss_ambassador_hellmaw();
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void AddSC_boss_ambassador_hellmaw();
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@@ -119,6 +120,7 @@ void AddOutlandScripts()
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AddSC_boss_pandemonius();
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AddSC_boss_pandemonius();
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AddSC_instance_mana_tombs();
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AddSC_instance_mana_tombs();
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AddSC_boss_talon_king_ikiss(); //Auchindoun Sekketh Halls
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AddSC_boss_talon_king_ikiss(); //Auchindoun Sekketh Halls
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AddSC_boss_anzu();
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AddSC_instance_sethekk_halls();
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AddSC_instance_sethekk_halls();
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AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
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AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
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AddSC_boss_ambassador_hellmaw();
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AddSC_boss_ambassador_hellmaw();
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Reference in New Issue
Block a user