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fix(Core/Movement) : Improved confused movement generator. (#5491)
Fixed #5442. Co-authored-by: UltraNix <ultranix@gmail.com>
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@@ -40,7 +40,7 @@ void ConfusedMovementGenerator<T>::DoInitialize(T* unit)
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acore::NormalizeMapCoord(wanderX);
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acore::NormalizeMapCoord(wanderX);
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acore::NormalizeMapCoord(wanderY);
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acore::NormalizeMapCoord(wanderY);
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float new_z = map->GetHeight(unit->GetPhaseMask(), wanderX, wanderY, z, true);
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float new_z = unit->GetMapHeight(wanderX, wanderY, z);
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if (new_z <= INVALID_HEIGHT || fabs(z - new_z) > 3.0f) // pussywizard
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if (new_z <= INVALID_HEIGHT || fabs(z - new_z) > 3.0f) // pussywizard
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{
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{
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i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx - 1][0] : x;
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i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx - 1][0] : x;
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@@ -138,7 +138,7 @@ bool ConfusedMovementGenerator<T>::DoUpdate(T* unit, uint32 diff)
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float y = i_waypoints[i_nextMove][1];
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float y = i_waypoints[i_nextMove][1];
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float z = i_waypoints[i_nextMove][2];
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float z = i_waypoints[i_nextMove][2];
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Movement::MoveSplineInit init(unit);
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Movement::MoveSplineInit init(unit);
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init.MoveTo(x, y, z);
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init.MoveTo(x, y, z, true);
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init.Launch();
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init.Launch();
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}
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}
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}
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}
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