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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -158,7 +158,7 @@ struct npc_pet_mage_mirror_image : CasterAI
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_ebonGargoyleGUID.Clear();
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}
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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if (owner && owner->IsPlayer())
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{
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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