refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -159,7 +159,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
{
c->AI()->MoveInLineOfSight_Safe(u);
}
else if (u->GetTypeId() == TYPEID_PLAYER && u->HasStealthAura() && c->IsAIEnabled && c->CanSeeOrDetect(u, false, true, true))
else if (u->IsPlayer() && u->HasStealthAura() && c->IsAIEnabled && c->CanSeeOrDetect(u, false, true, true))
{
c->AI()->TriggerAlert(u);
}