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Merge branch 'master' into Playerbot
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@@ -473,6 +473,7 @@ public: /* PlayerScript */
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bool CanJoinLfg(Player* player, uint8 roles, lfg::LfgDungeonSet& dungeons, const std::string& comment);
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bool CanEnterMap(Player* player, MapEntry const* entry, InstanceTemplate const* instance, MapDifficulty const* mapDiff, bool loginCheck);
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bool CanInitTrade(Player* player, Player* target);
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bool CanSetTradeItem(Player* player, Item* tradedItem, uint8 tradeSlot);
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void OnSetServerSideVisibility(Player* player, ServerSideVisibilityType& type, AccountTypes& sec);
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void OnSetServerSideVisibilityDetect(Player* player, ServerSideVisibilityType& type, AccountTypes& sec);
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void OnPlayerResurrect(Player* player, float restore_percent, bool applySickness);
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@@ -502,6 +503,7 @@ public: /* PlayerScript */
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public: /* AccountScript */
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void OnAccountLogin(uint32 accountId);
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void OnBeforeAccountDelete(uint32 accountId);
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void OnLastIpUpdate(uint32 accountId, std::string ip);
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void OnFailedAccountLogin(uint32 accountId);
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void OnEmailChange(uint32 accountId);
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