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Merge branch 'master' into Playerbot
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@@ -430,11 +430,13 @@ public: /* PlayerScript */
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bool CanSendMail(Player* player, ObjectGuid receiverGuid, ObjectGuid mailbox, std::string& subject, std::string& body, uint32 money, uint32 COD, Item* item);
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void PetitionBuy(Player* player, Creature* creature, uint32& charterid, uint32& cost, uint32& type);
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void PetitionShowList(Player* player, Creature* creature, uint32& CharterEntry, uint32& CharterDispayID, uint32& CharterCost);
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void OnRewardKillRewarder(Player* player, bool isDungeon, float& rate);
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void OnRewardKillRewarder(Player* player, KillRewarder* rewarder, bool isDungeon, float& rate);
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bool CanGiveMailRewardAtGiveLevel(Player* player, uint8 level);
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void OnDeleteFromDB(CharacterDatabaseTransaction trans, uint32 guid);
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bool CanRepopAtGraveyard(Player* player);
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std::optional<bool> OnPlayerIsClass(Player const* player, Classes playerClass, ClassContext context);
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void OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure);
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bool OnPlayerHasActivePowerType(Player const* player, Powers power);
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void OnUpdateGatheringSkill(Player* player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32& gain);
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void OnUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain);
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bool OnUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
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