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Merge branch 'master' into Playerbot
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@@ -484,6 +484,8 @@ public: /* PlayerScript */
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void OnPlayerBeforeUpdateSkill(Player* player, uint32 skill_id, uint32& value, uint32 max, uint32 step);
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void OnPlayerUpdateSkill(Player* player, uint32 skillId, uint32 value, uint32 max, uint32 step, uint32 newValue);
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bool OnPlayerCanResurrect(Player* player);
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bool OnPlayerCanGiveLevel(Player* player, uint8 newLevel);
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void OnPlayerSendListInventory(Player* player, ObjectGuid vendorGuid, uint32& vendorEntry);
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// Anti cheat
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void AnticheatSetCanFlybyServer(Player* player, bool apply);
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