fix(Scripts/Spells): Sweeping Strikes - improvements. (#11666)

* fix(Scripts/Spells): Sweeping Strikes - improvements.

Fixes #11594

* Buildfix.
This commit is contained in:
UltraNix
2022-05-23 10:49:56 +02:00
committed by GitHub
parent b6d79ac89e
commit 55720eedd3
4 changed files with 37 additions and 66 deletions

View File

@@ -8205,7 +8205,6 @@ void Spell::HandleLaunchPhase()
PrepareTargetProcessing(); PrepareTargetProcessing();
bool firstTarget = true;
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{ {
TargetInfo& target = *ihit; TargetInfo& target = *ihit;
@@ -8239,14 +8238,14 @@ void Spell::HandleLaunchPhase()
break; break;
} }
} }
DoAllEffectOnLaunchTarget(target, multiplier, firstTarget);
firstTarget = false; DoAllEffectOnLaunchTarget(target, multiplier);
} }
FinishTargetProcessing(); FinishTargetProcessing();
} }
void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier, bool firstTarget) void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier)
{ {
Unit* unit = nullptr; Unit* unit = nullptr;
// In case spell hit target, do all effect on that target // In case spell hit target, do all effect on that target
@@ -8258,7 +8257,6 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier,
if (!unit) if (!unit)
return; return;
uint8 ssEffect = MAX_SPELL_EFFECTS;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{ {
if (targetInfo.effectMask & (1 << i)) if (targetInfo.effectMask & (1 << i))
@@ -8289,18 +8287,6 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier,
m_damageMultipliers[i] *= multiplier[i]; m_damageMultipliers[i] *= multiplier[i];
} }
targetInfo.damage += m_damage; targetInfo.damage += m_damage;
// Sweeping Strikes
switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
ssEffect = i;
break;
}
} }
} }
@@ -8317,31 +8303,6 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier,
float critChance = caster->SpellDoneCritChance(unit, m_spellInfo, m_spellSchoolMask, m_attackType, false); float critChance = caster->SpellDoneCritChance(unit, m_spellInfo, m_spellSchoolMask, m_attackType, false);
critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false); critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false);
targetInfo.crit = roll_chance_f(std::max(0.0f, critChance)); targetInfo.crit = roll_chance_f(std::max(0.0f, critChance));
// Sweeping strikes
if (m_caster->getClass() == CLASS_WARRIOR && ssEffect < MAX_SPELL_EFFECTS && m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR &&
((m_spellInfo->Id != 50622 && m_spellInfo->Id != 44949) || firstTarget))
{
if (Aura* aur = m_caster->GetAura(12328))
{
Unit* target = m_caster->SelectNearbyNoTotemTarget(unit);
if (!target || target == unit)
return; // finish
int32 mdmg = m_damage;
int32 basepoints = 0;
m_damage = 0;
HandleEffects(target, nullptr, nullptr, ssEffect, SPELL_EFFECT_HANDLE_LAUNCH_TARGET);
basepoints = (targetInfo.crit ? Unit::SpellCriticalDamageBonus(m_caster, m_spellInfo, m_damage, target) : m_damage);
m_damage = mdmg;
m_caster->CastCustomSpell(target, 26654, &basepoints, nullptr, nullptr, true);
if (m_spellInfo->Id != 44949)
aur->DropCharge();
}
}
} }
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)

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@@ -708,7 +708,7 @@ public:
bool UpdateChanneledTargetList(); bool UpdateChanneledTargetList();
bool IsValidDeadOrAliveTarget(Unit const* target) const; bool IsValidDeadOrAliveTarget(Unit const* target) const;
void HandleLaunchPhase(); void HandleLaunchPhase();
void DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier, bool firstTarget); void DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier);
void PrepareTargetProcessing(); void PrepareTargetProcessing();
void FinishTargetProcessing(); void FinishTargetProcessing();

View File

@@ -3352,13 +3352,6 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f); AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f);
break; break;
} }
// sweeping strikes
case 26654:
{
this->damage = 0;
m_damage = m_spellValue->EffectBasePoints[effIndex];
return;
}
} }
break; break;
} }

View File

@@ -50,14 +50,16 @@ enum WarriorSpells
SPELL_WARRIOR_RETALIATION_DAMAGE = 22858, SPELL_WARRIOR_RETALIATION_DAMAGE = 22858,
SPELL_WARRIOR_SLAM = 50783, SPELL_WARRIOR_SLAM = 50783,
SPELL_WARRIOR_SUNDER_ARMOR = 58567, SPELL_WARRIOR_SUNDER_ARMOR = 58567,
SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK = 26654, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1 = 12723,
SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2 = 26654,
SPELL_WARRIOR_TAUNT = 355, SPELL_WARRIOR_TAUNT = 355,
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1 = 46859, SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1 = 46859,
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2 = 46860, SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2 = 46860,
SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1 = 64849, SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1 = 64849,
SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2 = 64850, SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2 = 64850,
SPELL_WARRIOR_VIGILANCE_PROC = 50725, SPELL_WARRIOR_VIGILANCE_PROC = 50725,
SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT = 59665 SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT = 59665,
SPELL_WARRIOR_WHIRLWIND_OFF = 44949
}; };
enum WarriorSpellIcons enum WarriorSpellIcons
@@ -613,7 +615,7 @@ class spell_warr_sweeping_strikes : public AuraScript
bool Validate(SpellInfo const* /*spellInfo*/) override bool Validate(SpellInfo const* /*spellInfo*/) override
{ {
return ValidateSpellInfo({ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK }); return ValidateSpellInfo({ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2 });
} }
bool Load() override bool Load() override
@@ -624,21 +626,27 @@ class spell_warr_sweeping_strikes : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo) bool CheckProc(ProcEventInfo& eventInfo)
{ {
if (!eventInfo.GetActor() || eventInfo.GetProcTarget()) Unit* actor = eventInfo.GetActor();
if (!actor)
{ {
return false; return false;
} }
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
switch (spellInfo->Id)
{
case SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1:
case SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2:
case SPELL_WARRIOR_WHIRLWIND_OFF:
return false;
default:
break;
}
}
_procTarget = eventInfo.GetActor()->SelectNearbyNoTotemTarget(eventInfo.GetProcTarget()); _procTarget = eventInfo.GetActor()->SelectNearbyNoTotemTarget(eventInfo.GetProcTarget());
return _procTarget != nullptr;
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetSpellInfo())
{
return false;
}
return _procTarget && !damageInfo->GetSpellInfo();
} }
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -646,8 +654,17 @@ class spell_warr_sweeping_strikes : public AuraScript
PreventDefaultAction(); PreventDefaultAction();
if (DamageInfo* damageInfo = eventInfo.GetDamageInfo()) if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
{ {
int32 damage = damageInfo->GetUnmitigatedDamage(); SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
GetTarget()->CastCustomSpell(_procTarget, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK, &damage, 0, 0, true, nullptr, aurEff); if (spellInfo && spellInfo->Id == SPELL_WARRIOR_EXECUTE && !_procTarget->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
{
// If triggered by Execute (while target is not under 20% hp) deals normalized weapon damage
GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, aurEff);
}
else
{
int32 damage = damageInfo->GetUnmitigatedDamage();
GetTarget()->CastCustomSpell(_procTarget, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, &damage, 0, 0, true, nullptr, aurEff);
}
} }
} }
@@ -658,7 +675,7 @@ class spell_warr_sweeping_strikes : public AuraScript
} }
private: private:
Unit* _procTarget; Unit* _procTarget = nullptr;
}; };
// 50720 - Vigilance // 50720 - Vigilance