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refactor(Core): Add definition file for area table entries. (#22054)
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@@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AreaDefines.h"
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#include "CellImpl.h"
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#include "CreatureScript.h"
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#include "GameObjectAI.h"
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@@ -371,42 +372,42 @@ struct npc_costumed_orphan_matron : public ScriptedAI
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{
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switch (me->GetAreaId())
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{
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case 87: // Goldshire
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case AREA_GOLDSHIRE:
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x = -9494.4f;
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y = 48.53f;
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z = 70.5f;
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o = 0.5f;
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path = 235431;
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break;
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case 131: // Kharanos
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case AREA_KHARANOS:
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x = -5558.34f;
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y = -499.46f;
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z = 414.12f;
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o = 2.08f;
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path = 235432;
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break;
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case 3576: // Azure Watch
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case AREA_AZURE_WATCH:
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x = -4163.58f;
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y = -12460.30f;
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z = 63.02f;
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o = 4.31f;
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path = 235433;
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break;
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case 362: // Razor Hill
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case AREA_RAZOR_HILL:
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x = 373.2f;
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y = -4723.4f;
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z = 31.2f;
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o = 3.2f;
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path = 235434;
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break;
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case 159: // Brill
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case AREA_BRILL:
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x = 2195.2f;
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y = 264.0f;
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z = 55.62f;
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o = 0.15f;
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path = 235435;
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break;
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case 3665: // Falcon Wing Square
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case AREA_FALCONWING_SQUARE:
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x = 9547.91f;
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y = -6809.9f;
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z = 27.96f;
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