From 4f777aa0b41d94002ca020c95e59d345070c75fa Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Wed, 10 Jun 2026 21:01:28 -0300 Subject: [PATCH] fix(Scripts/ShadowLabyrinth): guard null attacker in Murmur DamageTaken (#26141) Co-authored-by: Claude Opus 4.8 --- .../scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp index 04ce89322..4958a34f5 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp @@ -120,7 +120,7 @@ struct boss_murmur : public BossAI { BossAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask); - if (!me->GetVictim() && attacker->IsControlledByPlayer()) + if (attacker && !me->GetVictim() && attacker->IsControlledByPlayer()) AttackStart(attacker); }