fix(Core/Movement): prevent false MovementInform on gossip pause (#25428)

This commit is contained in:
sogladev
2026-04-12 22:55:54 +02:00
committed by GitHub
parent c839ddf829
commit 49b3926f6c
8 changed files with 160 additions and 37 deletions

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@@ -93,9 +93,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
creature->PauseMovement(pause);
creature->PauseMovementForInteraction();
// Update home position for patrolling NPCs only (prevents drift for stationary NPCs)
if (creature->GetDefaultMovementType() == WAYPOINT_MOTION_TYPE ||