mirror of
https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-07 07:17:57 +00:00
@@ -1,14 +1,14 @@
|
||||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
@@ -340,7 +340,12 @@ public: /* PlayerScript */
|
||||
void OnPlayerDuelRequest(Player* target, Player* challenger);
|
||||
void OnPlayerDuelStart(Player* player1, Player* player2);
|
||||
void OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type);
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg);
|
||||
void OnPlayerBeforeSendChatMessage(Player* player, uint32& type, uint32& lang, std::string& msg);
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* receiver);
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group);
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild);
|
||||
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel);
|
||||
void OnPlayerEmote(Player* player, uint32 emote);
|
||||
void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid);
|
||||
void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
|
||||
|
||||
Reference in New Issue
Block a user