fix(Scripts/TheEye): amend Al'ar divebomb timer in p2 (#18495)

initial
This commit is contained in:
Dan
2024-03-04 20:54:29 +01:00
committed by GitHub
parent 01ee28c80b
commit 429cd226f3

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@@ -232,11 +232,11 @@ struct boss_alar : public BossAI
me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS); me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
} }
}, 30s); }, 30s);
ScheduleTimedEvent(30s, [&] ScheduleTimedEvent(50s, [&]
{ {
me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true); me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
scheduler.DelayAll(15s); scheduler.DelayAll(15s);
}, 30s); }, 50s);
ScheduleUniqueTimedEvent(10min, [&] ScheduleUniqueTimedEvent(10min, [&]
{ {
DoCastSelf(SPELL_BERSERK); DoCastSelf(SPELL_BERSERK);