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https://github.com/liyunfan1223/azerothcore-wotlk.git
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refactor(Scripts/TheEye): Refactor Void Reaver boss script to new scheduler (#17044)
* WiP draft of void reaver refactor * linting * remove UpdateAI override * add delay after pounding * separate arcane_orb into group to delay * clang fix * removed unused context param --------- Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com>
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@@ -29,107 +29,94 @@ enum voidReaver
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SPELL_POUNDING = 34162,
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SPELL_POUNDING = 34162,
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SPELL_ARCANE_ORB = 34172,
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SPELL_ARCANE_ORB = 34172,
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SPELL_KNOCK_AWAY = 25778,
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SPELL_KNOCK_AWAY = 25778,
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SPELL_BERSERK = 26662,
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SPELL_BERSERK = 26662
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EVENT_SPELL_POUNDING = 1,
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EVENT_SPELL_ARCANEORB = 2,
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EVENT_SPELL_KNOCK_AWAY = 3,
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EVENT_SPELL_BERSERK = 4
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};
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};
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class boss_void_reaver : public CreatureScript
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enum Groups
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{
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{
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public:
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GROUP_ARCANE_ORB = 1
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boss_void_reaver() : CreatureScript("boss_void_reaver") { }
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};
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struct boss_void_reaverAI : public BossAI
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struct boss_void_reaver : public BossAI
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{
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boss_void_reaver(Creature* creature) : BossAI(creature, DATA_REAVER)
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{
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{
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boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_REAVER)
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scheduler.SetValidator([this]
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{
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{
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me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
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return !me->HasUnitState(UNIT_STATE_CASTING);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
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});
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
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}
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void Reset() override
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me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
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{
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
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BossAI::Reset();
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
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}
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* killer) override
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{
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(SAY_AGGRO);
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
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events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
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events.ScheduleEvent(EVENT_SPELL_KNOCK_AWAY, 30000);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
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me->CallForHelp(105.0f);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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case EVENT_SPELL_POUNDING:
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Talk(SAY_POUNDING);
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me->CastSpell(me, SPELL_POUNDING, false);
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events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
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break;
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case EVENT_SPELL_ARCANEORB:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, -18.0f, true))
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me->CastSpell(target, SPELL_ARCANE_ORB, false);
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else if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true))
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me->CastSpell(target, SPELL_ARCANE_ORB, false);
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events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 4000);
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break;
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case EVENT_SPELL_KNOCK_AWAY:
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me->CastSpell(me->GetVictim(), SPELL_KNOCK_AWAY, false);
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events.ScheduleEvent(EVENT_SPELL_POUNDING, 25000);
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break;
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}
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DoMeleeAttackIfReady();
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}
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bool CheckEvadeIfOutOfCombatArea() const override
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{
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return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetTheEyeAI<boss_void_reaverAI>(creature);
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}
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}
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void Reset() override
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{
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BossAI::Reset();
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_recentlySpoken = false;
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (!_recentlySpoken)
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{
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Talk(SAY_SLAY);
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_recentlySpoken = true;
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scheduler.Schedule(5s, [this](TaskContext)
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{
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_recentlySpoken = false;
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});
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}
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}
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void JustDied(Unit* killer) override
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{
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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me->CallForHelp(105.0f);
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scheduler.Schedule(10min, [this](TaskContext)
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{
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DoCastSelf(SPELL_BERSERK);
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}).Schedule(15s, [this](TaskContext context)
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{
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Talk(SAY_POUNDING);
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DoCastSelf(SPELL_POUNDING);
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scheduler.DelayGroup(GROUP_ARCANE_ORB, 3s);
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context.Repeat(15s);
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}).Schedule(3s, GROUP_ARCANE_ORB, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, -18.0f, true))
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me->CastSpell(target, SPELL_ARCANE_ORB, false);
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else if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true))
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me->CastSpell(target, SPELL_ARCANE_ORB, false);
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context.Repeat(3s);
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}).Schedule(30s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_KNOCK_AWAY);
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context.Repeat(25s);
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});
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}
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bool CheckEvadeIfOutOfCombatArea() const override
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{
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return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
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}
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private:
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bool _recentlySpoken;
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};
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};
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void AddSC_boss_void_reaver()
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void AddSC_boss_void_reaver()
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{
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{
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new boss_void_reaver();
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RegisterTheEyeAI(boss_void_reaver);
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}
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}
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@@ -65,4 +65,6 @@ inline AI* GetTheEyeAI(T* obj)
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return GetInstanceAI<AI>(obj, TheEyeScriptName);
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return GetInstanceAI<AI>(obj, TheEyeScriptName);
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}
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}
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#define RegisterTheEyeAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetTheEyeAI)
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#endif
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#endif
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