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fix(Scripts/Ulduar): make Mimiron's Aerial Command Unit chase players (#26625)
Co-authored-by: Unholychick <lucas__jensen@hotmail.com> Co-authored-by: Chaouki Dhib <chaodhib@gmail.com> Co-authored-by: sirikfoll <sirikfoll@hotmail.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,7 @@
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-- Aerial Command Unit: hover height and flags to match TDB (hover-based chase)
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-- 256 = UNIT_FLAG_IMMUNE_TO_PC (cleared by script at phase start), 512 = CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
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UPDATE `creature_template` SET `HoverHeight` = 15, `unit_flags` = `unit_flags`|256, `flags_extra` = `flags_extra`|512 WHERE `entry` IN (33670, 34109);
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-- Values ported from TrinityCore (TrinityCore/TrinityCore@7c13b383); zeroed combat reach
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-- made the hovering ACU unreachable for Magnetic Core's 15y check
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UPDATE `creature_model_info` SET `BoundingRadius` = 0.31, `CombatReach` = 5 WHERE `DisplayID` = 28979;
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