fix(Scripts/Ulduar): make Mimiron's Aerial Command Unit chase players (#26625)

Co-authored-by: Unholychick <lucas__jensen@hotmail.com>
Co-authored-by: Chaouki Dhib <chaodhib@gmail.com>
Co-authored-by: sirikfoll <sirikfoll@hotmail.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Andrew
2026-07-16 08:55:47 -03:00
committed by GitHub
parent 90805d2985
commit 40b80ebe95
2 changed files with 29 additions and 4 deletions

View File

@@ -0,0 +1,7 @@
-- Aerial Command Unit: hover height and flags to match TDB (hover-based chase)
-- 256 = UNIT_FLAG_IMMUNE_TO_PC (cleared by script at phase start), 512 = CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
UPDATE `creature_template` SET `HoverHeight` = 15, `unit_flags` = `unit_flags`|256, `flags_extra` = `flags_extra`|512 WHERE `entry` IN (33670, 34109);
-- Values ported from TrinityCore (TrinityCore/TrinityCore@7c13b383); zeroed combat reach
-- made the hovering ACU unreachable for Magnetic Core's 15y check
UPDATE `creature_model_info` SET `BoundingRadius` = 0.31, `CombatReach` = 5 WHERE `DisplayID` = 28979;