fix(Core/Creatures): Spells casted by player should tap the creature … (#14725)

…only if in combat with it.
This commit is contained in:
UltraNix
2023-01-26 08:38:16 +01:00
committed by GitHub
parent 443c75daa4
commit 3fee40be7d

View File

@@ -2918,11 +2918,14 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS)); m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
// Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. // Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
if (Creature* creature = effectUnit->ToCreature()) if (effectUnit->IsInCombatWith(m_caster))
{ {
if (!creature->hasLootRecipient() && m_caster->IsPlayer()) if (Creature* creature = effectUnit->ToCreature())
{ {
creature->SetLootRecipient(m_caster); if (!creature->hasLootRecipient() && m_caster->IsPlayer())
{
creature->SetLootRecipient(m_caster);
}
} }
} }