Merge branch 'master' into merge-master

This commit is contained in:
Revision
2026-01-03 17:37:33 +01:00
622 changed files with 182141 additions and 130375 deletions

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@@ -377,6 +377,7 @@ public: /* PlayerScript */
void OnPlayerAfterSetVisibleItemSlot(Player* player, uint8 slot, Item* item);
void OnPlayerAfterMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnPlayerEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnPlayerUnequip(Player* player, Item* it);
void OnPlayerJoinBG(Player* player);
void OnPlayerJoinArena(Player* player);
void OnPlayerGetMaxPersonalArenaRatingRequirement(Player const* player, uint32 minSlot, uint32& maxArenaRating) const;
@@ -428,8 +429,8 @@ public: /* PlayerScript */
void OnPlayerUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain);
bool OnPlayerUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
bool OnPlayerCanAreaExploreAndOutdoor(Player* player);
void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title);
void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f);
void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank);
void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f);
void OnPlayerCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue);
void OnPlayerCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv);
void OnPlayerApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val);