fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (#23346)

Co-authored-by: treeston <treeston.mmoc@gmail.com>
Co-authored-by: Trisjdc <trisjdc@gmail.com>
Co-authored-by: QAston <none@none>
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
This commit is contained in:
Tereneckla
2025-11-28 19:01:25 +00:00
committed by GitHub
parent 55989205e7
commit 2f7f9bd72f
42 changed files with 1976 additions and 1705 deletions

View File

@@ -473,11 +473,7 @@ class spell_pal_blessing_of_sanctuary : public AuraScript
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
{
// xinef: hack
int32 value = 9;
caster->CastCustomSpell(target, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, &value, &value, 0, true);
}
caster->CastSpell(target, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)