mirror of
https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-09 00:08:01 +00:00
fix(Scripts/RuinsOfAhnQiraj): Improve Ayamiss (#12143)
This commit is contained in:
@@ -0,0 +1,7 @@
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--
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UPDATE `creature_template` SET `mingold`=0, `maxgold`=0 WHERE `entry`=15546;
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UPDATE `creature_template` SET `flags_extra`=`flags_extra`|256 WHERE `entry`=15369;
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INSERT INTO `creature_addon` (`guid`, `auras`) VALUES
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(144641, '8876'); -- Triggers SPELL_THRASH = 3391
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@@ -25,7 +25,6 @@ enum Spells
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SPELL_STINGER_SPRAY = 25749,
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SPELL_STINGER_SPRAY = 25749,
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SPELL_POISON_STINGER = 25748,
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SPELL_POISON_STINGER = 25748,
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SPELL_PARALYZE = 25725,
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SPELL_PARALYZE = 25725,
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SPELL_TRASH = 3391,
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SPELL_FRENZY = 8269,
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SPELL_FRENZY = 8269,
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SPELL_LASH = 25852,
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SPELL_LASH = 25852,
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SPELL_FEED = 25721
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SPELL_FEED = 25721
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@@ -38,8 +37,7 @@ enum Events
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EVENT_SUMMON_SWARMER = 3,
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EVENT_SUMMON_SWARMER = 3,
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EVENT_SWARMER_ATTACK = 4,
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EVENT_SWARMER_ATTACK = 4,
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EVENT_PARALYZE = 5,
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EVENT_PARALYZE = 5,
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EVENT_LASH = 6,
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EVENT_LASH = 6
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EVENT_TRASH = 7
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};
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};
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enum Emotes
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enum Emotes
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@@ -77,9 +75,7 @@ public:
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struct boss_ayamissAI : public BossAI
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struct boss_ayamissAI : public BossAI
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{
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{
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boss_ayamissAI(Creature* creature) : BossAI(creature, DATA_AYAMISS)
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boss_ayamissAI(Creature* creature) : BossAI(creature, DATA_AYAMISS) {}
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{
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}
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void Reset() override
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void Reset() override
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{
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{
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@@ -101,7 +97,9 @@ public:
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break;
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break;
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case NPC_HORNET:
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case NPC_HORNET:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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{
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who->AI()->AttackStart(target);
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who->AI()->AttackStart(target);
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}
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break;
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break;
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}
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}
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}
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}
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@@ -116,7 +114,7 @@ public:
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me->AddUnitState(UNIT_STATE_ROOT);
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me->AddUnitState(UNIT_STATE_ROOT);
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break;
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break;
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case POINT_GROUND:
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case POINT_GROUND:
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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break;
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}
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}
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}
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}
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@@ -131,55 +129,51 @@ public:
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void EnterCombat(Unit* attacker) override
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void EnterCombat(Unit* attacker) override
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{
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{
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BossAI::EnterCombat(attacker);
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BossAI::EnterCombat(attacker);
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events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(20000, 30000));
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events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(20000, 30000));
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events.ScheduleEvent(EVENT_POISON_STINGER, 5000);
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events.ScheduleEvent(EVENT_POISON_STINGER, 5000);
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events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
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events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
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events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
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events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
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events.ScheduleEvent(EVENT_PARALYZE, 15000);
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events.ScheduleEvent(EVENT_PARALYZE, 15000);
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me->SetCanFly(true);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SetDisableGravity(true);
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me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
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me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
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}
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}
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void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
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{
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if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
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{
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_phase = PHASE_GROUND;
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SetCombatMovement(true);
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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Position VictimPos = me->GetVictim()->GetPosition();
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me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
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events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
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events.CancelEvent(EVENT_POISON_STINGER);
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DoResetThreat();
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}
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if (!_enraged && me->GetHealthPct() < 20.0f)
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{
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DoCastSelf(SPELL_FRENZY);
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Talk(EMOTE_FRENZY);
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_enraged = true;
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}
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}
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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events.Update(diff);
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events.Update(diff);
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if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
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{
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_phase = PHASE_GROUND;
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SetCombatMovement(true);
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me->SetCanFly(false);
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Position VictimPos = me->GetVictim()->GetPosition();
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me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
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DoResetThreat();
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events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
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events.ScheduleEvent(EVENT_TRASH, urand(3000, 6000));
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events.CancelEvent(EVENT_POISON_STINGER);
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}
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else
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{
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DoMeleeAttackIfReady();
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}
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if (!_enraged && me->GetHealthPct() < 20.0f)
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{
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DoCast(me, SPELL_FRENZY);
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Talk(EMOTE_FRENZY);
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_enraged = true;
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}
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while (uint32 eventId = events.ExecuteEvent())
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while (uint32 eventId = events.ExecuteEvent())
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{
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{
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switch (eventId)
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switch (eventId)
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{
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{
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case EVENT_STINGER_SPRAY:
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case EVENT_STINGER_SPRAY:
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DoCast(me, SPELL_STINGER_SPRAY);
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DoCastSelf(SPELL_STINGER_SPRAY);
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events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(15000, 20000));
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events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(15000, 20000));
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break;
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break;
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case EVENT_POISON_STINGER:
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case EVENT_POISON_STINGER:
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@@ -198,30 +192,32 @@ public:
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break;
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break;
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case EVENT_SWARMER_ATTACK:
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case EVENT_SWARMER_ATTACK:
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for (ObjectGuid const& guid : _swarmers)
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for (ObjectGuid const& guid : _swarmers)
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{
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if (Creature* swarmer = me->GetMap()->GetCreature(guid))
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if (Creature* swarmer = me->GetMap()->GetCreature(guid))
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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{
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swarmer->AI()->AttackStart(target);
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swarmer->AI()->AttackStart(target);
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}
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}
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}
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_swarmers.clear();
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_swarmers.clear();
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events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
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events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
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break;
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break;
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case EVENT_SUMMON_SWARMER:
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case EVENT_SUMMON_SWARMER:
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{
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{
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Position Pos = me->GetRandomPoint(SwarmerPos, 80.0f);
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Position Pos = me->GetRandomPoint(SwarmerPos, 80.0f);
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me->SummonCreature(NPC_SWARMER, Pos);
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me->SummonCreature(NPC_SWARMER, Pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
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events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
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break;
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break;
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}
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}
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case EVENT_TRASH:
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DoCastVictim(SPELL_TRASH);
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events.ScheduleEvent(EVENT_TRASH, urand(5000, 7000));
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break;
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case EVENT_LASH:
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case EVENT_LASH:
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DoCastVictim(SPELL_LASH);
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DoCastVictim(SPELL_LASH);
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events.ScheduleEvent(EVENT_LASH, urand(8000, 15000));
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events.ScheduleEvent(EVENT_LASH, urand(8000, 15000));
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break;
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break;
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}
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}
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}
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}
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DoMeleeAttackIfReady();
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}
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}
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private:
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private:
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GuidList _swarmers;
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GuidList _swarmers;
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@@ -250,9 +246,15 @@ public:
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void MovementInform(uint32 type, uint32 id) override
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void MovementInform(uint32 type, uint32 id) override
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{
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{
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if (type == POINT_MOTION_TYPE)
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if (type == POINT_MOTION_TYPE)
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{
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if (id == POINT_PARALYZE)
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if (id == POINT_PARALYZE)
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{
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if (Player* target = ObjectAccessor::GetPlayer(*me, _instance->GetGuidData(DATA_PARALYZED)))
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if (Player* target = ObjectAccessor::GetPlayer(*me, _instance->GetGuidData(DATA_PARALYZED)))
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DoCast(target, SPELL_FEED); // Omnomnom
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{
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DoCast(target, SPELL_FEED);
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}
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}
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}
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}
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}
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void MoveInLineOfSight(Unit* who) override
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void MoveInLineOfSight(Unit* who) override
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