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fix(Core/Weather): Improve weather system thread safety (#22772)
Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -1179,7 +1179,6 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
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// necessary actions from AddPlayerToMap:
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pCurrChar->GetMap()->SendInitTransports(pCurrChar);
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pCurrChar->GetMap()->SendInitSelf(pCurrChar);
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pCurrChar->GetMap()->SendZoneDynamicInfo(pCurrChar);
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// If we are logging into an existing player, simply clear visibility references
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// so player will receive a fresh list of new objects on the next vis update.
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