Merge remote-tracking branch 'upstream/master' into test-staging

# Conflicts:
#	.github/workflows/core-build-nopch.yml
#	.github/workflows/core-build-pch.yml
#	.github/workflows/macos_build.yml
#	.github/workflows/windows_build.yml
#	src/server/game/DataStores/DBCStores.cpp
#	src/server/game/Guilds/Guild.h
#	src/server/game/Scripting/ScriptDefines/DatabaseScript.cpp
#	src/server/game/Server/WorldSession.h
This commit is contained in:
Celandriel
2026-07-25 01:45:09 +00:00
1322 changed files with 6977 additions and 2734 deletions

View File

@@ -11,6 +11,8 @@ on:
- "test-staging"
concurrency:
# One concurrency group per workflow + ref (matches the other build workflows).
# PRs cancel superseded runs; branch pushes are isolated by ref.
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
@@ -29,22 +31,24 @@ jobs:
name: ${{ matrix.os }}
steps:
- name: Checkout AzerothCore
uses: actions/checkout@v4
uses: actions/checkout@v7
- name: Checkout Playerbot Module
uses: actions/checkout@v4
uses: actions/checkout@v7
with:
repository: mod-playerbots/mod-playerbots
ref: ${{ github.ref_name == 'Playerbot' && 'master' || 'test-staging' }}
path: modules/mod-playerbots
- name: Cache
uses: actions/cache@v4
uses: actions/cache@v6
with:
path: ~/Library/Caches/ccache
key: ccache:${{ matrix.os }}:${{ github.ref_name }}
# Unique per run so the cache is re-saved every run instead of
# freezing on the first (a static key hits itself and skips upload).
key: ccache:${{ matrix.os }}:${{ github.ref_name }}-${{ github.run_id }}
restore-keys: |
ccache:${{ matrix.os }}:${{ github.ref_name }}
ccache:${{ matrix.os }}:${{ github.ref_name }}-
ccache:${{ matrix.os }}
- name: reset ccache stats