fix(Core/Cinematics): Cinematic camera improvements (#25097)

This commit is contained in:
Takenbacon
2026-03-20 18:04:52 -07:00
committed by GitHub
parent 67918db7a0
commit 1d7c5e4b71
20 changed files with 164 additions and 131 deletions

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@@ -9069,7 +9069,7 @@ namespace Acore
{
if (target->IsGameObject())
{
if (!target->ToGameObject()->IsInRange(_position->GetPositionX(), _position->GetPositionY(), _position->GetPositionZ(), _range))
if (!target->ToGameObject()->IsInRange3d(_position->GetPositionX(), _position->GetPositionY(), _position->GetPositionZ(), _range))
return false;
}
else if (!target->IsWithinDist3d(_position, _range))