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fix(Core/Cinematics): Cinematic camera improvements (#25097)
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@@ -16325,8 +16325,8 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
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GetMap()->LoadGridsInRange(*player, MAX_VISIBILITY_DISTANCE);
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Acore::PlayerRelocationNotifier notifier(*player);
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Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
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Cell::VisitFarVisibleObjects(viewPoint, notifier, VISIBILITY_DISTANCE_GIGANTIC);
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Cell::VisitObjects(player->GetSightPosition().GetPositionX(), player->GetSightPosition().GetPositionY(), player->GetMap(), notifier, player->GetSightRange());
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Cell::VisitFarVisibleObjects(player->GetSightPosition().GetPositionX(), player->GetSightPosition().GetPositionY(), player->GetMap(), notifier, VISIBILITY_DISTANCE_GIGANTIC);
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notifier.SendToSelf();
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this->AddToNotify(NOTIFY_AI_RELOCATION);
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