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feat(Core/Visibility): Visibility improvements part 1 (#22624)
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@@ -1180,7 +1180,6 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
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pCurrChar->GetMap()->SendInitTransports(pCurrChar);
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pCurrChar->GetMap()->SendInitSelf(pCurrChar);
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pCurrChar->GetMap()->SendZoneDynamicInfo(pCurrChar);
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pCurrChar->m_clientGUIDs.clear();
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pCurrChar->UpdateObjectVisibility(false);
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pCurrChar->CleanupChannels();
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