fix(DB/SAI): Move Magister Aledis behavior to SmartAI. (#25560)

This commit is contained in:
Rocco Silipo
2026-04-24 00:02:40 +02:00
committed by GitHub
parent f4d8f84db3
commit 13c208b0f2
2 changed files with 43 additions and 108 deletions

View File

@@ -457,113 +457,6 @@ public:
}
};
enum Aledis
{
SAY_CHALLENGE = 0,
SAY_DEFEATED = 1,
EVENT_TALK = 1,
EVENT_ATTACK = 2,
EVENT_EVADE = 3,
EVENT_FIREBALL = 4,
EVENT_FROSTNOVA = 5,
SPELL_FIREBALL = 20823,
SPELL_FROSTNOVA = 11831,
};
struct npc_magister_aledis : public ScriptedAI
{
npc_magister_aledis(Creature* creature) : ScriptedAI(creature) { }
void StartFight(Player* player)
{
me->Dismount();
me->SetFacingToObject(player);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_playerGUID = player->GetGUID();
_events.ScheduleEvent(EVENT_TALK, 2s);
}
void Reset() override
{
me->RestoreFaction();
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetImmuneToPC(true);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*spellInfo = nullptr*/) override
{
if (damage > me->GetHealth() || me->HealthBelowPctDamaged(20, damage))
{
damage = 0;
_events.Reset();
me->RestoreFaction();
me->RemoveAllAuras();
me->GetThreatMgr().ClearAllThreat();
me->CombatStop(true);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetImmuneToPC(true);
Talk(SAY_DEFEATED);
_events.ScheduleEvent(EVENT_EVADE, 1min);
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_TALK:
Talk(SAY_CHALLENGE);
_events.ScheduleEvent(EVENT_ATTACK, 2s);
break;
case EVENT_ATTACK:
me->SetImmuneToPC(false);
me->SetFaction(FACTION_MONSTER);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
AttackStart(player);
}
_events.ScheduleEvent(EVENT_FIREBALL, 1ms);
_events.ScheduleEvent(EVENT_FROSTNOVA, 5s);
break;
case EVENT_FIREBALL:
DoCast(SPELL_FIREBALL);
_events.ScheduleEvent(EVENT_FIREBALL, 10s);
break;
case EVENT_FROSTNOVA:
DoCastAOE(SPELL_FROSTNOVA);
_events.ScheduleEvent(EVENT_FROSTNOVA, 20s);
break;
case EVENT_EVADE:
EnterEvadeMode();
break;
}
}
if (UpdateVictim())
{
DoMeleeAttackIfReady();
}
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
{
CloseGossipMenuFor(player);
me->StopMoving();
StartFight(player);
}
private:
EventMap _events;
ObjectGuid _playerGUID;
};
enum Beacon
{
NPC_STONESCHYE_WHELP = 16927,
@@ -645,6 +538,5 @@ void AddSC_hellfire_peninsula()
new npc_fel_guard_hound();
new go_beacon();
RegisterCreatureAI(npc_magister_aledis);
RegisterGameObjectAI(go_magtheridons_head);
}