mirror of
https://github.com/liyunfan1223/azerothcore-wotlk.git
synced 2026-08-07 23:38:00 +00:00
feat(Tools/Vmapextractor): Improved vmap detail level by extracting w… (#4922)
This commit is contained in:
@@ -41,7 +41,7 @@ namespace VMAP
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//=================================================================
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TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
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: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(nullptr), iCurrentUniqueNameId(0)
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: iDestDir(pDestDirName), iSrcDir(pSrcDirName)
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{
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//mkdir(iDestDir);
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//init();
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@@ -209,9 +209,8 @@ namespace VMAP
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ModelSpawn spawn;
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while (!feof(dirf))
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{
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check = 0;
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// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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check += fread(&mapID, sizeof(uint32), 1, dirf);
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// read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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check = fread(&mapID, sizeof(uint32), 1, dirf);
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if (check == 0) // EoF...
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break;
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check += fread(&tileX, sizeof(uint32), 1, dirf);
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@@ -226,8 +225,10 @@ namespace VMAP
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printf("spawning Map %d\n", mapID);
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mapData[mapID] = current = new MapSpawns();
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}
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else current = (*map_iter).second;
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current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
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else
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current = map_iter->second;
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current->UniqueEntries.emplace(spawn.ID, spawn);
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current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
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}
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bool success = (ferror(dirf) == 0);
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@@ -283,6 +284,7 @@ namespace VMAP
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return true;
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}
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#pragma pack(push, 1)
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struct WMOLiquidHeader
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{
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int xverts, yverts, xtiles, ytiles;
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@@ -291,6 +293,7 @@ namespace VMAP
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float pos_z;
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short type;
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};
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#pragma pack(pop)
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//=================================================================
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bool TileAssembler::convertRawFile(const std::string& pModelFilename)
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{
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@@ -334,6 +337,10 @@ namespace VMAP
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if (!model_list)
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return;
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char ident[8];
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if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
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return;
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FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
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if (!model_list_copy)
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{
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@@ -341,14 +348,21 @@ namespace VMAP
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return;
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}
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fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
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uint32 name_length, displayId;
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uint8 isWmo;
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char buff[500];
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while (!feof(model_list))
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{
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if (fread(&displayId, sizeof(uint32), 1, model_list) != 1
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|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
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if (fread(&displayId, sizeof(uint32), 1, model_list) != 1)
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if (feof(model_list)) // EOF flag is only set after failed reading attempt
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break;
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if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
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|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
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{
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std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
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break;
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@@ -379,6 +393,7 @@ namespace VMAP
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}
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fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
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fwrite(&isWmo, sizeof(uint8), 1, model_list_copy);
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fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
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fwrite(&buff, sizeof(char), name_length, model_list_copy);
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fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
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@@ -80,27 +80,23 @@ namespace VMAP
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class TileAssembler
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{
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private:
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std::string iDestDir;
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std::string iSrcDir;
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bool (*iFilterMethod)(char* pName);
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G3D::Table<std::string, unsigned int > iUniqueNameIds;
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unsigned int iCurrentUniqueNameId;
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MapData mapData;
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std::set<std::string> spawnedModelFiles;
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private:
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std::string iDestDir;
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std::string iSrcDir;
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G3D::Table<std::string, unsigned int > iUniqueNameIds;
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MapData mapData;
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std::set<std::string> spawnedModelFiles;
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public:
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TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
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virtual ~TileAssembler();
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public:
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TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
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virtual ~TileAssembler();
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bool convertWorld2();
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bool readMapSpawns();
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bool calculateTransformedBound(ModelSpawn& spawn);
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void exportGameobjectModels();
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bool convertWorld2();
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bool readMapSpawns();
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bool calculateTransformedBound(ModelSpawn &spawn);
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void exportGameobjectModels();
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bool convertRawFile(const std::string& pModelFilename);
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void setModelNameFilterMethod(bool (*pFilterMethod)(char* pName)) { iFilterMethod = pFilterMethod; }
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std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
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bool convertRawFile(const std::string& pModelFilename);
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};
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} // VMAP
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@@ -24,11 +24,12 @@ using G3D::AABox;
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struct GameobjectModelData
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{
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GameobjectModelData(const std::string& name_, const AABox& box) :
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bound(box), name(name_) {}
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GameobjectModelData(char const* name_, uint32 nameLength, Vector3 const& lowBound, Vector3 const& highBound, bool isWmo_) :
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bound(lowBound, highBound), name(name_, nameLength), isWmo(isWmo_) { }
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AABox bound;
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std::string name;
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bool isWmo;
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};
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typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
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@@ -47,7 +48,15 @@ void LoadGameObjectModelList()
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return;
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}
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char magic[8];
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if (fread(magic, 1, 8, model_list_file) != 8 || memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
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{
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sLog->outError("File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
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return;
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}
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uint32 name_length, displayId;
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uint8 isWmo;
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char buff[500];
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while (true)
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{
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@@ -56,20 +65,25 @@ void LoadGameObjectModelList()
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if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
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break;
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if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
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|| fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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{
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sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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break;
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}
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model_list.insert
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(
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ModelList::value_type( displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)) )
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);
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if (v1.isNaN() || v2.isNaN())
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{
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sLog->outError("File '%s' Model '%s' has invalid v1%s v2%s values!",
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VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
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continue;
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}
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model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
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}
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fclose(model_list_file);
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@@ -12,8 +12,8 @@
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namespace VMAP
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{
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const char VMAP_MAGIC[] = "VMAP_4.4";
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const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data
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const char VMAP_MAGIC[] = "VMAP_4.5";
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const char RAW_VMAP_MAGIC[] = "VMAP045"; // used in extracted vmap files with raw data
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const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
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// defined in TileAssembler.cpp currently...
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