/*
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _UPDATEFIELDFLAGS_H
#define _UPDATEFIELDFLAGS_H

#include "UpdateFields.h"
#include "Define.h"

enum UpdatefieldFlags
{
    UF_FLAG_NONE         = 0x000,
    UF_FLAG_PUBLIC       = 0x001,
    UF_FLAG_PRIVATE      = 0x002,
    UF_FLAG_OWNER        = 0x004,
    UF_FLAG_UNUSED1      = 0x008,
    UF_FLAG_ITEM_OWNER   = 0x010,
    UF_FLAG_SPECIAL_INFO = 0x020,
    UF_FLAG_PARTY_MEMBER = 0x040,
    UF_FLAG_UNUSED2      = 0x080,
    UF_FLAG_DYNAMIC      = 0x100,
};

extern uint32 ItemUpdateFieldFlags[CONTAINER_END];
extern uint32 UnitUpdateFieldFlags[PLAYER_END];
extern uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END];
extern uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END];
extern uint32 CorpseUpdateFieldFlags[CORPSE_END];

#endif // _UPDATEFIELDFLAGS_H
